![]() If it's always been your dream to don an eyepatch and attempt to navigate the seas of the sun without depth perception, aligning yourself with the Red Devil Cartel, DoubleJack Thugs, or Korian Outsiders may be the right life path for you. If you want to be an upstanding citizen, you should probably avoid intermingling with the three separate pirate factions. In addition to the Militia and Merchant's Guild, a few other factions are around, and you must decide whether or not to maintain alliances with them as you captain your ship. ![]() Careful, though: if the Militia catches you running drugs, you'll quickly make a powerful enemy. If honesty isn't your sort of thing, you can become a smuggler, purchasing contraband goods and carrying them to stations where they are not completely outlawed. You can even sign up for the galaxy's Merchant's Guild and make an honest living as a trader, playing the markets from each station to buy low and sell high to turn a profit. ![]() If you prefer the more peaceful route, you can equip a mining laser on your ship and play a much more beautiful version of the arcade classic Asteroids, destroying space rocks or ice to obtain the ore and water hidden within. If constant combat is your sort of thing, you can hunt down bounties or complete combat-oriented missions. Much of Rebel Galaxy involves getting money to upgrade your ship, and the game offers a fair selection of routes you can take to do so. If you ever fear that your ship isn't quite ready to take on your foes, you can simply activate your warp drive to boost to safety by fleeing and docking for upgrades, repairs, or more supplies. The directional damage makes your position in battle paramount, and much of the combat requires maneuvering to reacquire an angle on a softened side of enemy frigates. ![]() Ships have shields and separate hull plating for your ship's front, sides, and rear, so combat sometimes involves literally turning the other cheek to mitigate incoming damage or to let your shields recover on one side as you continue to pepper your foes with plasma. If pesky fighters or incoming missile barrages are too threatening, you can take control of your turrets and turn them into space debris.īy clicking 'enter', you agree to GameSpot's Ship combat is more comparable to Assassin's Creed IV: Black Flag than the dogfighting of Star Fox, Rogue Galaxy, or the upcoming Star Citizen, in that you line up the enemy capital’s ships against your broadsides and unleash hell. Instead, you control your own capital ship armed with broadside cannons and a generous helping of turrets. Rebel Galaxy drops the conventions of most combat space sims where you take control of an agile fighter with limited firepower. Travis Baldree and Erich Schaefer, who have between them worked on such games as Fate, Torchlight, Diablo, and Diablo II, make up Double Damage Games, and based on a preview build of their upcoming space exploration game, I can say that their risky decision to abandon the genre they've worked on for years is likely to pay off. The secondary weapons (flak cannons and missiles and such) are more situational - in my run, I used almost exclusively flak cannons because they were effective against incoming missiles as well as close-flying fighters.Rebel Galaxy is the result of two veteran action-RPG developers growing weary of typecasting themselves and deciding to make their own space sim with only themselves and outsourced assets. Try to balance your turrets so you always have good armor and shield penetration on all sides. For instance, a turret mounted on the top of your craft can't hit things that are passing beneath you. The fighters are quite a bit more nimble.Īnother thing to consider - turrets are mounted on hardpoints, and can only swivel so far. There aren't any "heavily shielded but weak armor" ships (or vice versa) compared to others.ĭo note that it is possible to hit fighters with broadsides, but you probably won't get all shots from a given salvo to land. I tended to roll a balance of shield and armor penetration, as almost all ships use a mix of both armor and shields. The various types of broadsides and turrets differ in the way they damage armor and shields, and in various other stats like range and charge speed. Generally speaking, broadsides are more effective against capital ships (corvette, frigate, etc - anything locked to the 2D plane) and turret weapons are more effective against fighters and bombers (ie, anything that can move around in 3D).
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